🔗 Share this article Tetris Didn't Win at The Game Awards — Another Award Type Might Solve This As any significant prize-giving event nears, one notices a clamor for introducing additional classifications to honor underappreciated efforts and delight the hearts of enthusiasts with niche passions. Another commentator has already made supporting a scary games classification. That would rule. Equally deserving are tabletop games, this being someone's personal cause. But they will have to forgive me for pushing forward since similar to dedicated enthusiasts, I have a cast-iron argument for why my demand remains most pressing and significant. Here's the proposal: We need a classification for brain-teasing titles. Categorizing Game Types Organizing artistic expressions defies precise measurement; it’s very subjective, and typically start arguments concluding with vague boundaries. It's understandable that movie academies don’t do it. Yet it remains an unavoidable compromise within the realm of gaming, that demonstrate such variety it's challenging to consider them as a single art form. For comprehensive acknowledgment of achievement in video games to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential. Existing Game Classification System The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, and you can find room accommodating various experiences. Different situation exists for logic-based experiences. No suitable classification appears to accommodate them. Consider three of recent excellent titles, each quite distinct: structural challenges of one title, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Which classification works among existing types? Simply put, no category fits. Recognition Challenges There are dozens outstanding logic titles released every year lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Handheld titles, VR/AR Game, and the highly challenging independent game categories. An iconic brain-teaser wasn’t nominated for anything in 2014 A different innovative game missed out during that ceremony Popular arranging title received no acknowledgment recently Limited numbers of puzzle games scraped into independent or mobile categories Significance of Puzzle Games These are often compact experiences, yet the craft in brain-teasers holds tremendous importance. Well-known matching games rank among the most-played games globally maintaining this status for over a decade. The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre. Recommendation and Reasoning Logic titles wouldn't face such difficulty. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, since numerous excellent so many good games out. And to reiterate, these are games that otherwise have no home in important events. Logic title developers function at the challenging frontier of video game design, developing some of most fundamental forms of the video game form. Similar to film action specialists, they merit acknowledgment. Don't make them wait generations.